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Aethlyn's Quarter

Sunday, August 28, 2011

The Boobie Factor

cq mirrorFirst of all, I won’t talk about the pros and cons having a female toon or about the pros and cons having some of these to play with or whatever. That’s something up to you to decide. If you expected some of these, well, don’t trust headlines, okay? Since Incarna went live I’ve seen several people complaining about the cleavage of their toons, yes, not all players set that particular slider to the max in all games and some will even complain if they’re forced to do so. Well, EVE hasn’t gotten any visible sliders, but I guess you’ll get the idea. There are some voices stating the exact opposite, too, but you’re able to simplify everything down to something like “hey, these are not the boobies *I* was looking for”. *Jedi hand trick*

While testing some of the NeX store items on Singularity, I noticed something that might be the cause for most of the confusion and obviously secretly done cosmetic surgery: Clothing! Like pretty much everyone knows, clothes can make you appear fat or slim, athletic or sloppy, etc., EVE reaches some new dimensions. Some clothes work like a corset, others like a balloon or cushion. Well, the issue seems to apply to all characters, male and female, but especially female characters got an area where the difference can be rather obvious. Sounds odd? You expect a character with more clothing, like one of the vests, appear thicker? Look at the following screenshots I’ve taken on Singularity, all from the same session with the same camera position and orientation as well as the exact same zoom level. All I did was messing with the clothing options.

clothing size comparison

Too hard to spot the difference? Don’t know what exactly is odd, other than the braids “disappearing”? Here’s an alternating version making the difference more obvious.

animated clothing size comparison

So, what happens here? To be honest, I’m not really sure. I’m not working at CCP and I can’t see the source code of the game, but I assume the following: Naturally, you’d expect clothing being added on top of a character, e.g. first you draw the body, then you add the clothing on top of it so it fits the body. Talking about different layers you’d most likely have something like this with the player’s set constraints (body dimensions set during character creation) being applied to the body/skin:

Body/skin (fixed size) Inner layer of clothingIntermediate layer of clothingOuter layer of clothing

While this sounds logical, it’s most likely not the way CCP draws the characters. Instead I assume they do it this way:

Outer layer of clothing (fixed size)Intermediate layer of clothingInner layer of clothingBody/skin

Is the result the same? No, not at all! If your body size is fixed, your character will always be the same size, which also applies to all parts of his body. However, if the outermost layer of clothing is fixed, you’re getting different results depending on the effective amount of layers of clothing applied. So, what does this mean? If you think your avatar is too fat or you think his cleavage is too excessive, get him something to wear! The more clothing is applied, the smaller/flatter the different parts of his body become. This sounds odd, but just try it! It’s especially easy to notice with one of the navy shirts combined with any vest as seen above. I could understand the shirt alone sitting a bit loose, but it still feels a tad bit too excessive.

I really hope CCP rethinks this strategy (or simply rechecks/fixes it) to allow people more versatility when picking an outfit for their characters, without ignoring the constraints they picked during character creation. After all this influences the attractiveness of the NeX store items as well. Who wants to wear clothing that changes the look of someone’s toon after carefully setting it up before? And by look I’m not referring to the general appearance, of course.

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Sunday, August 21, 2011

Stranded in Deadspace

Sudden turbulences jolted Svea out of her daydreams while piloting the tiny frigate through warp. The ship’s hull groaned heavily while the navigation sub array indicated an abrupt and notable loss of velocity. The situation appeared unreal - nothing she would expect while travelling with essentially zero mass through space. The job, which appeared to be an easy courier errand, transporting a dated Rifter class vessel through Minmatar space classified as high security zone, just became a tad bit harder than expected.

RifterThe rusty and even for Minmatar standards antique looking ship – which obviously had been in some kind of oxygen atmosphere for several years – should act as a present for the parting CEO of Svea’s corporation, who started his own business flying this particular ship. Due to the ship’s structural integrity being intact and the working propulsion system, there was no real reason utilizing a second ship transporting it. Although some of the dock workers in that Gallantean station were obviously amused enough to place a full box of reinforced duct tape in the small cargo hold of the frigate, hidden amongst some boxes of exquisite food stuff. In addition, the ship had some old projectile prototypes fitted, but not a single bullet onboard. Svea did not expect to get into any engagement and she would not have dared to test its defensive potential, neither the ship’s shield nor its armor.

Within seconds, the small ship left warp returning to normal space about halfway between two stargates without any apparent reason. It took the young capsuleer a moment to survey the whole situation while the ship slowed down to less than half its expected top speed. Warp interdiction spheres had been banned in these systems for years, although there was not any such device or any other obvious source visible on the ship’s scanners. There was almost empty space out there, only obstructed by what seemed to be an abandoned research outpost surrounded by debris and an eerily glowing blue cloud.

It was too unlikely for the engines to fail and slow down the ship right next to a station while warping over a distance of more than 50 AU. Finally, the sensors, albeit only partially functional, supported these thoughts as they identified an anomaly inside the station as the most likely source causing the engine problems. There weren’t any reported issues on this route and it was one of the more frequented ones in this system. Svea concluded that there had to be one of two reasons for this: Either the effect didn’t influence other ships for whatever reason or it appeared just hours, minutes or even seconds ago.

At least the area appeared to be clear of any hostile forces – or any other vessel in general. The station, some asteroids, and tons of dust, small rocks and debris surrounding the station – everything seemed at peace, although telling the story of a probably violent demise of the station and its unlucky personnel. Her calls remained unanswered; nobody was still alive in there. The sensors received only a dampened automated reply containing nothing but garbage. She made a note in her personal log about the station, bookmarked its position just in case any officials would be interested in the incident and stored the sensor readings and communication and engine logs to another data core – they could come in handy later on to explain her delay.

The navigational computer locked down the position of the next warp gate en route almost immediately and realigned the vessel. Despite all systems being ready, the jump drive still kept failing, leaving the unarmed and minimally equipped frigate slowly drifting alongside the station towards its destination. “Oh, come on!” Svea mumbled to herself – a command the frigate’s systems obviously ignored silently while refusing to warp. The partially overlapped sensor readings were too vague to estimate any distance required to jump away. Judging by the distance between the point where Svea’s warp bubble collapsed and the position of the station, it was quite likely she would have to pass another 50 to 100 clicks towards her target gate before warping again.

The distance, any well-equipped frigate would pass within a few minutes, appeared to be endless. After all, the sub-light engines were poorly maintained and operating far from perfect condition. “At least, I’m alone.” Svea felt relieved and leant back, waiting for the time to pass. Slow but steady the Rifter pushed through the millions of tiny particles spread throughout the area, the distance to the ruins ever increasing. The capsuleer almost forgot the encountered problems, watching the ship’s shield displacing the dust particles along her path. The dust changed its colors reacting to both the shield energy as well as the sunlight illuminating them leaving a clearly visible trail behind the frigate.

About 10 minutes later the ship disturbed Svea’s calmness once more while the sunlight seemed to disappear around her. Alerts required attention on several displays as the scanners noticed at least two huge signatures leaving warp, approaching the station behind her and therefore blocking the light of the sun being behind them. The pilot back-pedaled for a moment, hoping to see some other traders being stranded in this deadspace area. She was both disappointed and frightened at the same time, noticing both signatures belonging to Machariel class battleships obviously inspecting the remainders of the ruptured research station. They didn’t appear stranded at all and being there intentionally, rechecking their approximation vectors. Anyway, Svea wasn’t interested in investigating this – not in this dated “wreck”.

She immediately tried to assign more energy to the propulsion systems, getting more distance towards the ships identified as being loyal to the Angel Cartel. For a split second she thought about disabling most of her ship’s systems to fake some part of debris, but scrapped this idea noticing the clearly visible trail behind her written into the dust. It didn’t take the pirates very long to notice and lock the small frigate trying to get away. Seconds later they started to present the fleeing stranger with a hail of projectiles. The Rifter was still unable to get into warp, but at least the distance to the attackers was big enough to significantly lower their chances of scoring a hit. Svea feared being torn apart by a single shot of the comparatively huge guns pointed at the small boat. Some of the bigger rocks provided her with some cover, but she wouldn’t be able to dodge them forever.

The dust concentration around her got lower and lower as she tried to get away from the pirates. The missed shots pierced the surrounding clouds leaving clearly visible trails and heralding the capsuleer’s oncoming demise. Svea tried to fly a hard to predict pattern while still trying to keep her distance to the battleships as well as leaving the proximity of the anomaly keeping her from warping into safety. The shots were still getting closer quickly, noticing the battleships closing the gap with their above average drive systems. This was the moment, when Svea realized, the bad idea of flying an outdated ship without any effective weapons or defensive systems got worse after running ashore in the anomaly. Actually, it felt even worse now being under heavy fire by an enemy fielding a hundred times her ship’s capabilities twice.

Finally – and almost too late –, the navigational computer confirmed the vessel’s warp drive engaging. The second the ship left normal space, it was shaken heavily once more. Svea expected the warp drive to fail but it still activated. However, one of the shells, fired by the heavy artillery cannons, hit their target at last. Luckily for Svea, it was just a grazing shot, almost missing the protecting shield, that neutralized the single hit. The armor and hull still appeared to be intact, creaking the same way as before. She breathed deeply, overseeing her ship engaging the next gate. “Only five systems left, I don’t think there could be more trouble waiting than this,” the capsuleer assured herself as she contacted the stargate, “and no more daydreaming while piloting.”

This is my entry to the Inspired By Images Of Eve Competition 3. More details and links to all entrants can be found at Starfleet Comms.

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Wednesday, August 17, 2011

Dare to Jump?

This is something I think is really interesting about EVE and something I never experienced in other MMORPGs. Maybe it’s due to missing “factial expressions” on spaceships. It’s easy to try to get some montage of some action sequence or emote. But it’s a lot harder to take a random screenshot and later on notice some feeling you haven’t had in mind when taking it. It never happened to me in any other game so far.

In EVE there are sometimes these moments where you think “wow, nice angle” or “wow, nice shadowing” or in general just any “wow, nice [anything]”. I made the following screenshot on 1st August, so it’s been some time already. I just wanted to grab a nice image of the Incursion godrays/shadows on the gate structure. In the end the screenshot didn’t turn out to be as epic as I imagined, so I left it alone.

Now, while trashing old screenshots I no longer wanted to keep, I opened that specific screenshot once more. I somehow could feel some emotion inside the picture I didn’t notice before. “I’m approaching the jump gate. Do I really dare to actually jump?” By moving the camera down a bit to concentrate on the gate (or more specific: to concentrate on the godrays) I completely ignored my ship resulting in this image. It feels like taken from some kind of science fiction movie or series where the camera pans down to view that gate while the ship approaches. Maybe I should add it to the EVE Is Real site – seeing this image now was some real “wow” moment for me.

Date to Jump?

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Sunday, August 14, 2011

Woohoo, Expensive Stuff!

MacharielIt’s been a while since my last update due to work stuff, some weekend headache, etc. Anyway, there’s something new in my inventory – I’ve got a brand new car spaceship. Well, I’ve had the money and the skills for quite some time now but I didn’t feel like flying all the way (almost 25 jumps) to Jita just to buy that damn expensive blueprint. I’m happy I’ve done it yesterday (thanks to the Caldari Incursion staging just 2 or 3 jumps away from Jita).

So I’m just buying some items away from flying this baby to shoot down its first pirates. However I’ve somehow got that “brand new and expensive car, hope I don’t scratch it!” feeling. I’ve never been that wasteful guy, despite the fact my DVD collection might suggest something different. Now I’m struggling about a fitting fitting (yay) … I’d like to have some DPS ship for incursions (lots of people looking for Logistics, but still many fleets looking for DPS only) but I’d like to use it for missioning as well. Maybe I should just manufacture a second one, but that would be another 700 million ISK sitting around at least half the time – and I need some more ISK for more expensive modules as well (at least for the mission running fitting). This might result in a rather expensive adventure anyway. And if it’s shot down? Well, I know the whole “don’t fly something you can’t replace” stuff, but still…

I really hate these decisions. It’s not my first ship being a bit more expensive as well as not being my first pirate faction ship. Equipping my Dramiel was a lot easier though. I just fitted some PvE stuff for lower missions and complexes. Maybe I’ll just wait the few days left unlocking Command Ships and fit a Claymore or a Sleipnir to fly in Incursions. The Huginn looks tempting as well, but my EWAR and Propulsion Jamming skills are far from perfect. At least losing one of these wouldn’t feel that bad. On the other hand I guess I’ll just have to save another billion or two and buy everything just to be sure. At least this sounds like something to achieve so the game doesn’t get boring.

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Monday, August 1, 2011

I Love New Eden

Yesterday we’ve had some waiting time in fleet due to some disconnects, a Skype call, etc. all at the same time. So we had to wait for quite some time (think in the end the fleet disbanded after about an hour waiting - annoying). There was random chatter and at one inevitable time someone started to post a YouTube video (“hey, watch this!”). It was one of those famous Muppet Show songs. That continued for a while with different videos. I then posted the rather popular promotional song for the Discovery Channel (The World Is Just Awesome) – you might know it, as I really like it. It’s somehow strange but in some way epic as well. But after this someone posted the following video:

If you love EVE, I’m sure this song might cast some big smile on your face. If you’ve seen it already, there’s still some time to watch it again. There are so many versions of that original video (Discovery Channel guys actually told people to create them). But that EVE version was brand new to me. The most epic detail is the fact that those guys didn't just replace the video, but the song as well. It’s so well made I thought I just have to give it some credit here. The singers and song lyrics can be found in the video description on YouTube. Now I just have to watch it again…

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